Text Guides:
http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=22&sid=CeT751cw9F
http://www.wowwiki.com/High_King_Maulgar
Video Guides:
For the mages:
https://www.youtube.com/watch?v=1XD9Uv19EKc&mode=related&search=
https://www.youtube.com/watch?v=_QuRo81l8Ec&mode=related&search=
https://www.youtube.com/watch?v=FaPjkTdNXIo
http://www.wowwiki.com/Mage_Stamina_Gear_List
General How-to and kill videos:
https://www.youtube.com/watch?v=wcF_X8u08dQ
https://www.youtube.com/watch?v=0dkfVyuwYdU&mode=related&search=
General Information:
- Tank on Maulgar needs at least 15k health buffed, and 2 healers on him at all times.
- Mage who will be tanking Krosh Firehand needs at least 12k health and one dedicated healer while Firehand is up.
- Blindeye The Seer needs one tank, he doesn't hit that hard, so a few HoT's and a few heals here and there should suffice. Having lots of interrupts helps.
- Olm The Summoner needs one person tanking him to begin with, after Blindeye is dead that tank should go offtank for Olm as he will deathcoil whoever he is highest on his agro list, and attack the second person.(If he deathcoils before Blindeye is dead, make sure the felhound is second on his list.)
- Olm's felhound needs to be banished or enslaved by a warlock, and used against Olm.
- Kill Order is:Blindeye The Seer (Priest), then Olm the Summoner (Warlock), then Krosh Firehand (Mage), then Kiggler the Crazed (Shaman), and finally Maulgar.
- Kiggler The Crazed can be tanked by 2 hunters or a Moonkin druid as they are immune to Polymorph and his melee damage is far greater than his ranged.
- After Blindeye is dead, Ranged DPS goes onto Firehand, and Melee DPS goes onto Olm. They should die around the same time, if Firehand dies first just quickly burn down Olm. If Olm dies first melee must stay back and use their ranged attacks, as Firehands AoE will kill them quick. Once both of them are down, everyone goes to the shaman, then onto Maulgar.
- Maulgars tank will need constant heals, because he hits like a truck. After his council is dead, the only thing you need to worry about is making sure melee DPS runs out during whirlwinds. at 50% he will enrage, and begin charging random members, he needs to be returned back to his position immediatley.
Hopefully when we return we will have 25 people, and a better understanding of what to do. It was good to get in there and see how the fight kind of works for ourselves, and with all this information, we should be ready for him next time!